POV-Ray : Newsgroups : povray.binaries.images : Denoising POV-Ray images in Blender : Re: Denoising POV-Ray images in Blender Server Time
19 May 2024 22:50:39 EDT (-0400)
  Re: Denoising POV-Ray images in Blender  
From: Samuel B 
Date: 14 Jan 2023 19:40:00
Message: <web.63c34a4e13ac3328f8c47d526e741498@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> Cave test

Here's an image showing the three passes that came out of POV-Ray:
  1) normals
  2) albedo
  3) full render

I used some #if and #switch statements throughout the code which allowed me to
just run a 3-frame animation to get all the passes.

If you compare the rock's face (on the left) to the previous image I posted, you
can get an idea of how much the normal and albedo data helps the denoiser make
sense of lots of noise.

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