Cave test with height fields. It took a little over 5 & 1/2 minutes to render
using lowish settings and media.
This time I made use of normal and albedo passes in order to preserve the
details. (And as it turns out, the final result is only good when using the same
camera aperture for every pass.) In addition to the denoising, I: corrected the
gamma; added glare; and added a bit of film grain. The scene itself could use
some work :D
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