On the left is a noisy image produced with POV-Ray, and on the right is the same
image, but denoised in Blender. It was super easy to set up.
The scene was rendered in UberPOV using no_cache radiosity and a count of 1, and
8 blur_samples for the camera. No AA. (It rendered in only 14 seconds. The
denoising in Blender took a little over a second.)
Works nicely, eh? I don't know yet if it will handle media, transparent objects
and other such things, but this initial result is promising!
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