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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> > Here's a low-res comp of the untextured scene objects versus textured final
> > render.
>
> Here's the HD resized final render.
That's pretty cool!
Those rocks are _extremely_ realistic looking. Presumably there is no visible
seam on the surface?
I'd say that the environment map is --- too blurry, and it makes everything else
which is sharp - "float".
Maybe if you can sharpen the ground, or overlay a fading mimic of the paving so
that the sharp-to blurry transition mimics focal blur, that would help.
Perhaps some intermediate object behind the ball and the blurry background would
help ease the transition as well.
Also, maybe adding a bit of real focal blur to soften the ring behind the
center.
That sphere is cool, but the closeups look better than the overall sphere.
Maybe increase the chip size or make it a little more sparse to get that glass
look. From far away it all just sort of blend in together, and you lose the
amazing texture that you've highlighted in the closeup.
Nice project to take up to get you back into the addiction :D
- BW
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