"Bill Pragnell" <bil### [at] hotmail com> wrote:
> The method is probably painfully naive and could benefit from all sorts of
> optimization
Found an easy way to cut out most of the edge trimming loop. This image is 200
seeds, parsed in 4m30s, rendered in 90s.
I reckon there's more gainz to be had, onwards I go
Bill
Post a reply to this message
Attachments:
Download 'cracklebobs3_03.png' (149 KB)
Preview of image 'cracklebobs3_03.png'
![cracklebobs3_03.png](/povray.binaries.images/attachment/%3Cweb.638b7d1ab9b75529b96893c06f35e431%40news.povray.org%3E/cracklebobs3_03.png?preview=1)
|