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"Bald Eagle" <cre### [at] netscape net> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>
> > I was actually thinking not as an object pattern, but as the native lattice
> > of cylinders. Make a scene with small spheres as the center points, and
> > make the Voronoi with cylinder{} objects.
>
> Like so:
Excellent!
I'm thinking there's scope for some optimization here - removing points between
collinear segments, removing duplicates (for drawing the edges, at least) - this
would make the cells much lighter, and if done at the right stage improve
parsing time.
Coupled with aggregation of max() as you described before (like a binary tree or
similar), this could definitely be improved :)
Different seed shapes would also be interesting.
Bill
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