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Le_Forgeron <jgr### [at] free fr> wrote:
> Just the production of this week-end (well, hardly, about sunday
> afternoon), in hgpovray38 head.
>
> Purpose was parsing a single scene, yet rendering from multiple cameras
> on the normal picture output.
>
> #version 3.8;
> global_settings{ assumed_gamma 1.0 }
>
> #include "scene.inc"
>
> #declare B=camera { blank }
> #declare C=camera { right image_width/image_height*1*x up 1*y };
> #declare D=camera { right -image_width/image_height*2*x up 2*y };
> #declare E=camera { right image_width/image_height*3*x up 3*y };
> #declare F=camera { orthographic right image_width/image_height*5*x up
> 5*y };
> #declare G=camera { liner 0.02 0.02 C B };
> #declare H=camera { liner 0.02 0.02 D B };
> #declare I=camera { liner 0.02 0.02 E B };
> #declare J=camera { liner 0.02 0.02 F B };
>
> #declare O=camera { grid <2,2> G I J H };
>
> camera { matte 0.25 0.25 J O}
So this could be used to make a layout, like comicstrips or printed pages ?
sounds fun
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