hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> ...
> Basically, translate some amount away from the origin (radius), translate your
> camera up, and then rotate. That ought to be it.
you saved me :-) -- I'd been thinking I might need a spline. fwiw, updated
sources in p.b.a thread 'USaF'.
regards, jr.
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