"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
> > On 2/24/22 18:33, Bruno Cabasson wrote:
> > > Hi there. Long time no see. As far I can see, development has stalled since aug
> > > 2021. Can someone update me briefly ? Is Christoph (Lipka) still with us ?
> > >
> > > Regards
> > >
> > > Bruno.
> > >
> > Hi,
> > I see POV-Ray as 'alive' so long as people use it and are creating new
> > code for 'this and that'.
> > As for official v3.7/v3.8/v4.0 support and development, I see what you
> > see. It's been quiet since mid 2021.
> > Aside: I found myself using your elliptic_torus code again last fall! :-)
> > Bill P.
> Thanks for the update! But what about Christoph? Glad you use some of my code,
> though I absolutely do not remember what it is about !!! Lol!
> I was wondering about POV's health and about Christoph because I recently find
> myself with some fee time. I decided to get back to POVing, just like that. And
> I saw the situation.
> HOWEVER, and despite that situation, the dictionary container gave me the idea
> that it could be possible to imagine using them for classes, instances and some
> fundamental Object Oriented features. I think that if it happens to be feasible
> and if it happens to be usable without syntactic over-complexity or
> non-readabiliy, I could be open the object-orientedness for POV-Sdl. It could
> help for complex scenes, animation, whatever an object-oriented language is
> handy (or necessary).
> So, I had it a try.
> AND I reached something quite fine (though it is just a Proof Of Concept until
> I could implement :
> overloading for contructors and methods,
> named parameters,
> new(), super(), instanceof() operators,
> and a few other minor OO features.
> Do you think it could be interesting for the POV community ? For fun, I named it
> PROOF (Pov Ray Object Oriented Features).
I googled for the elliptical-torus thing. I rewinded back to 2006 !!!! It is
soooooo long ago ! But it is a decent piece of code. I hope it is still
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