No huge changes to the the system since my last post, but I have encased it in a
macro. Now I can point it at any building/gallery container geometry, and have
it throw up an appropriately-sized grid and do its stuff. Most of my recent
efforts have been spent trying to automate nicely complementary building and
gallery container shapes.
Here's a recent test. I'm not completely happy with this yet, but I think I can
improve it by tweaking the various parameters a bit more. I'm at a point now
where I can try quite a range of possible forms as seed shapes. I even have a
tentative 'final' scene in mind, but this will require some landscape and cloud
work, which I just know will end up being a major time sink...!
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