"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> I have combined a proof-of-concept test with an opportunity for festivity.
> This image uses a large number of faded light_sources with a seasonal color
> twist. It rendered in about 20 minutes, which proves that UberPOV's faded light
> adaptive culling is an absolute godsend (although no radiosity in this one). I
> also tried it with radiosity only, but, as I suspected, the lights were too
> small and had minimal effect. Raising emission and count would only result in
> more noise, so I think faded lights are the best way of doing this.
> As I mentioned, this is really just a test render; the light geometry is simply
> glowing blobs placed anywhere that has columns. I need to model a sconce or
> similar, and/or a ceiling version for enclosed areas, and be a bit more sparing
> with the placement.
> Anyway, this was too good a result not to share. Seasons greetings to all, and I
> hope whatever festival you habitually celebrate at this time of year brings you
That's promissing, maybe a little glow and light beams in suspended media "dust"
would look even more insane ? Or what about a ghosted glowing sphere sweep
spline connecting dots, as racing firflies ? ... So that's already inspiring at
each iteration, thanks.
Post a reply to this message