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Thomas de Groot <tho### [at] degrootorg> wrote:
> It has been some while since I last used UberPOV, in fact since I
> switched to the successive v3.8 betas, and I guess those would also
> avoid radiosity artefacts, especially when using stochastic render?
I believe the unbiased radiosity implementation is UberPOV-only so far; the
'stochastic' nature of 3.8 refers to blur and antialiasing supersampling.
Radiosity sampling is an entirely different mechanism, and the associated
artefacts are larger-scale lighting effects.
PS as far as I know! Any experts, please correct me :)
Bill
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