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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Here's a few images from within the structure.
>
> I added a randomized camera to put the viewer on a random floor, and spent some
> time detailing the various components so it stands up to closer scrutiny. This
> also revealed a whole slew of placement bugs that didn't really show up on the
> distant view. The rails, posts and corner posts are now predeclared meshes, so
> parsing time has gone down and the memory footprint should be smaller.
>
> There's still some things I want to improve - there are some big gaps at the end
> of the railings in some cases, I'd like to add some textures, and possibly a
> couple more objects (e.g. planters). If I can maintain the momentum, I'll also
> play with the environment and placement structure a bit...
>
> Bill
Hi Bill,
That's looking great :-) Thank you for sharing !
All the views seem to be on the 'surface' of the structure. I don't know what
your lighting setup is but I presume there is only one light_source outside the
structure. Is it getting too dark as you move deeper inside it ? In that case, I
wonder how it would look like if there was no light outside and light inside
some of rooms instead...
Hope you'll maintain momentum !
Pascal
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