"BayashiPascal" <bai### [at] gmailcom> wrote:
> Following the post from Bill Pragnell, I took time this week end to implement
> the wave function collapse algorithm in a POV-Ray script. It's explained in
> details in an article on my website:
> and the code is available at the end of the article.
> As an example of use, there is a random pendant generator (see image attached).
> I hope it will be useful to someone here and hope to see some nice things made
> with it. If help is needed I'll be happy to support.
Good work, Pascal. And a nice rundown regarding some contingencies one might
implement for contradicting cells.
I still wonder, though, if square/cube marching might not be more useful for
many similar scenarios. Used in combination with maze-finding algorithms, one
could get some reasonable results.
Downloaded the source. I might just check out your code sometime in the future;
thanks for making it available!
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