Thomas de Groot <tho### [at] degrootorg> wrote:
> The environment makes use of a hdri map and a spotlight. The render
> makes use of a, non-optimal, stochastic setting, which explains the
> grainy aspect. However, I am still experimenting.
I'd like to see a cleaner render - without the really grainy stuff, and a nice
clean, smooth background. But I like the crystal - it looks pretty cool. Does
the software export vertice information?
Thinking that maybe any calculation runs can be saved to some sort of include
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