"Samuel B." <stb### [at] hotmailcom> wrote:
> Looks good, Bill! The parse time must have been pretty high, but maybe not.
Thanks! Not excessive really, parsed in about a minute, rendered in about 15
(UberPOV on a 2012 Mac).
The bricks are rounded-box meshes, an instance per block/turret, and of course
half of them are simply omitted by the exclusion test, so it's not a
memory-intensive scene either. Yet...
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