POV-Ray : Newsgroups : povray.binaries.images : Luna, Moon... desert satellite : Re: Luna, Moon... desert satellite Server Time
18 Oct 2021 12:31:03 EDT (-0400)
  Re: Luna, Moon... desert satellite  
From: Samuel B 
Date: 11 Sep 2021 17:25:00
Message: <web.613d1e26756c3d5acb705ca46e741498@news.povray.org>
"Mr" <nomail@nomail> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > "Samuel B." <stb### [at] hotmailcom> wrote:
> > >
> > > I just tried it out in Blender, and it looked okay at /first/, but it's hard to
> > > tell since for some reason Blender inverts the bump map for half the moon. (...)
> >
> > Here's the Blender test. I don't see any obvious terracing (but for some reason
> > the normal gets flipped on the lower left portion). (...)
> Thanks a lot for reporting the issue, do you think you could share a
> (simplified?) blend file or if needed zip with dependencies for the bug ?

Hi Mr,

As it turns out there was no issue whatsoever, except that which existed within
myself ;D I was misusing Blender's node system by trying to plug an image
directly to the displacement port. There was an intermediary I was missing: the
Displacement node.

Attached is the corrected Blender render.


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