"Samuel B." <stb### [at] hotmailcom> wrote:
> I just tried it out in Blender, and it looked okay at /first/, but it's hard to
> tell since for some reason Blender inverts the bump map for half the moon. (The
> problem areas lay within the more null areas inside the inversion zone, and are
> thus difficult to examine.)
Here's the Blender test. I don't see any obvious terracing (but for some reason
the normal gets flipped on the lower left portion). Maybe POV-Ray is mishandling
the tiff file?
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