"Dave Blandston" <IsN### [at] protonmailch> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > at the moment, and rolling something like an Apollonian gasket in some other
> > environment is likely to give you an even harder time. (Except maybe GLSL and
> > HLSL.)
> > It's crazy that it's been 30 years already. I didn't find out about POV-Ray
> > until the late 90s. Except maybe before that, when I saw Tandy Color Computer
> > magazine that featured an image made with a raytracer. Classic reflective
> > spheres over a checkered plane. I wouldn't be surprised if it was DKB Trace, but
> > I can't find any info currently.
> The attraction that POV-Ray holds for me is the fact that it encourages one to
> use his brain in creative ways to solve problems. If POV did not work the way it
> does then I would have no interest in it. As it is, it's held my attention since
> the beginning!
Yeah, it's always been great. Hopefully its development continues, because there
just isn't any better program when it comes to certain things.
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