Thomas de Groot <tho### [at] degrootorg> wrote:
> I think this is a perfect alternative to all the preceding!
> The basic pigment_pattern used for the mineral grains as well as for the
> mask controlling the size distribution through the rock, is crackle
That's working out just as nicely.
IIRC, crackle solid has different "metrics" and you can get the adjacent cell
effect like you're showing, but also a sort of pavers-and-mortar effect.
These are all looking good, and it will be really nice if there's a way to mix /
blend some of the different patterns and texture_maps, or even the same pattern
at different scales.
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