MichaelJF <fri### [at] t-onlinede> wrote:
> Am 29.04.2021 um 21:39 schrieb Chris R:
> > I have been playing around with POV-Ray again after a many-year hiatus. Here is
> > my first scene using 3.7.
> > Credits where credit is due:
> > Sunlight and sky is from LightSys macros.
> > Tree and bush are from Arbaro
> > Various ropes are from the POV-Library ropes macros
> > I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
> > surfaces.
> > About the only rendering feature I didn't try out with this was camera blur.
> > Appreciate any comments or suggestions for future improvements.
> > Very nice image. But you asked for improvement. The blue textures of the
> shutters are a little bit too blue IMO as are the green textures. And
> the crackle pattern at the well should be exchanged. You can create a
> better well with the blockwall macros (search the POV-Object collection).
> Best regards
Thanks for the comments! I didn't have any real-world shutters and doors to
model the colors, so it isn't surprising they stick out. I could revert to my
earlier comments about a fantasy world scene, so the colors are more intense,
but I could certainly see dulling them to make it look more medieval instead.
I am working on a new project with bricks around a lighthouse (cone). I'll look
into the blockwall macros for that as well. I have had issues getting access to
the POV-Object collection after the server crash.
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