"Bald Eagle" <cre### [at] netscapenet> wrote:
> And here's the weird mixed results with the converted POV-Ray method.
Which, trying out a guess to account for the lack of programming "tricks" in SDL
vs C++, (I added #local n0 = n0+1; in the second part) fixed the difference, and
now all three methods give me same, but clearly wrong results.
....Or partially right results... :/
And this is why these things take 100 times longer than they should....
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