POV-Ray : Newsgroups : povray.binaries.images : Flexible lamp neck : Re: Flexible lamp neck Server Time
24 May 2022 11:50:53 EDT (-0400)
  Re: Flexible lamp neck  
From: Bald Eagle
Date: 18 Feb 2021 06:50:00
Message: <web.602e540fd0c3b58b1f9dae300@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:

> I created a normal for draft or low LOD renders.

Just so I fully understand what I'm looking at:
So, is what I'm looking at a 1/4 torus with a normal pattern applied?
If so, then you'd need to generate a new instance of the normal to match another
torus of a different radius?
What's the difference in render speed between the isosurface and the normal
pattern?

> Compare the attached
> images to the neck of the lamp I posted in the thread "Another CSG scene":
>
>    https://news.povray.org/web.517a15b185775d2078641e0c0%40news.povray.org
>
> Notice that the texture does not spiral.

I ... can't.   Maybe that render is too small, or I'm just not caffeinated
enough....
I probably still need more eye-training to pick up on certain things.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.