Cousin Ricky <ric### [at] yahoocom> wrote:
> I created a normal for draft or low LOD renders.
Just so I fully understand what I'm looking at:
So, is what I'm looking at a 1/4 torus with a normal pattern applied?
If so, then you'd need to generate a new instance of the normal to match another
torus of a different radius?
What's the difference in render speed between the isosurface and the normal
> Compare the attached
> images to the neck of the lamp I posted in the thread "Another CSG scene":
> Notice that the texture does not spiral.
I ... can't. Maybe that render is too small, or I'm just not caffeinated
I probably still need more eye-training to pick up on certain things.
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