POV-Ray : Newsgroups : povray.binaries.images : Flexible lamp neck : Re: Flexible lamp neck Server Time
24 May 2022 11:51:19 EDT (-0400)
  Re: Flexible lamp neck  
From: Mr
Date: 11 Feb 2021 04:10:01
Message: <web.6024f45fd0c3b58b6adeaecb0@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> I figured out how to model a flexible lamp neck using an isosurface.  It
> is a perturbed pair of f_helix1 functions.  The coil strip renders
> slightly wider on the outside than the on inside, but as long as the
> bending isn't extreme, this anomaly isn't too noticeable.
> The main problem is that it takes forever when radiosity is used with
> the reflective texture.  Two pass radiosity shaved only 25% off the
> render time.
> Now all I have to do is figure out how to aim it at a point_at.  The
> trig is not straightforward because the light source is not at the tip
> of the neck.

This looks awesome. It can also make a ggreat shower tube

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