Cousin Ricky <ric### [at] yahoocom> wrote:
> I figured out how to model a flexible lamp neck using an isosurface. It
> is a perturbed pair of f_helix1 functions. The coil strip renders
> slightly wider on the outside than the on inside, but as long as the
> bending isn't extreme, this anomaly isn't too noticeable.
> The main problem is that it takes forever when radiosity is used with
> the reflective texture. Two pass radiosity shaved only 25% off the
> render time.
> Now all I have to do is figure out how to aim it at a point_at. The
> trig is not straightforward because the light source is not at the tip
> of the neck.
This looks awesome. It can also make a ggreat shower tube
Post a reply to this message