shiny new technology back in the early 1990s, and I was first published writing
about ray-tracing and animation in books by Que and SAMs (Macmillan Computer
Publishing) nearly 30 years ago!
After using the new versions of Blender (2.8+) and other 3D software to create
coming home :)
spirals. After a year long hiatus from POV-Ray I rendered a couple of different
started dabbling with some new scenes based on spirals.
This image is the result of one of those many experimental scenes: 25 concentric
logarithmic spirals with randomly generated metallic materials and a
crystalline, spherical gem at the origin.
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