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William F Pokorny <ano### [at] anonymous org> wrote:
> It is a cool shape.
Yes, and relatively simple, so I was surprised there wasn't a lot more out there
about it, and that I hadn't come across it in my broad and extensive reading
about Dupin cylcides, Clifford tori, geometric inversion, embedding in 3-space,
Villarceau circles, etc.
> "I couldn't resist trying it..."
lol - well of course not. :D
> What were you using for settings and seeing for run times?
I have some actual parametric code in the scene that stays commented out, so I
didn't use that. I use Paul Nylander's method of calculating stepwise points
on a grid of the function and fill in those quadrilaterals with 2 triangles.
This was run in steps of Theta/240 and phi/60
I suppose I ought to calculate some vertex normals and upgrade the code to use
smooth_triangles. And the face normals seemed to be inverted from what I
expected - so it totally needs work. But I can mark all the vertices and draw
the grid just by setting the flags to run those code blocks.
And it's - FAST. :)
Parser Statistics
----------------------------------------------------------------------------
Finite Objects: 86557
Infinite Objects: 0
Light Sources: 1
Total: 86558
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 0 minutes 1 seconds (1.639 seconds)
using 1 thread(s)
Bounding Time: 0 hours 0 minutes 0 seconds (0.163 seconds)
using 1 thread(s)
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00,
Gamma 2.50)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 640 x 480
----------------------------------------------------------------------------
Pixels: 326400 Samples: 128421 Smpls/Pxl: 0.39
Rays: 508059 Saved: 6812 Max Level: 2/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 9987 4897 49.03
Torus 83998 29868 35.56
Torus Bound 83998 33072 39.37
Triangle 1160673 84193 7.25
True Type Font 86841 42100 48.48
Bounding Box 18792623 5987477 31.86
----------------------------------------------------------------------------
Roots tested: 33072 eliminated: 13868
Shadow Ray Tests: 118517 Succeeded: 15672
Shadow Cache Hits: 5572
Reflected Rays: 53238
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.682 seconds)
using 4 thread(s) with 0.-04 CPU-seconds total
POV-Ray finished
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