POV-Ray : Newsgroups : povray.binaries.images : Space Cargo (WIP) for Logo Planet : Re: Space Cargo (WIP 2) for Logo Planet Server Time
14 Apr 2024 12:19:32 EDT (-0400)
  Re: Space Cargo (WIP 2) for Logo Planet  
From: Thomas de Groot
Date: 11 Mar 2024 03:19:26
Message: <65eeb07e$1@news.povray.org>
Op 10/03/2024 om 15:04 schreef Alain Martel:
> Le 2024-03-10 à 08:22, Thomas de Groot a écrit :
>> Op 9-3-2024 om 19:42 schreef Jörg "Yadgar" Bleimann:
>>> Nice greebling! But how did you do the colour bleeding? RGB values 
>>> above 1? The bird's head-shaped cockpit looks somewhat weird, given 
>>> the fact that such craft operate well outside any atmosphere. And... 
>>> a COSMOnaut? Are you sure?
>>>
>> Thanks Yadgar, and comments very to the point indeed:
>> - the color bleeding is done by emission color:
>> material {
>>    texture {
>>      pigment {rgb <0.50, 1.00, 1.00>}
>>      finish {
>>        specular 0 roughness 0.001
>>        emission rgb <0.50, 1.00, 1.00>*5
>>        diffuse  1
>>        reflection {0} conserve_energy
>>      }
>>    }
>> }
>>
>> - cockpit: Agreed. This is weird and I have no good reason to keep it 
>> thus.
>>
>> - the cosmonaut is their for scale. He will disappear eventually ;-)
>>
>>
> Maybe that beak contain some sensors or other equipment that need to be 
> located up front...

Yeah... well, I was not really happy with it in the first place, so I 
chopped it off.

I forgot to mention that the colour bleeding texture is applied to the 
end part of the nozzle only. the sides have less extreme textures.

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.