Op 19-8-2023 om 08:14 schreef Thomas de Groot:
> Hmm, depends. As you converted the 3DS file with Poseray, maybe you can
> use Poseray's 'Groups' commands, first identifying the Pendulum material
> in the 'Materials' section. Poseray has unexpected possibilities indeed ;-)
I just needed to prove to myself that what I suggested was indeed
Everything done within Poveray, in particular:
- subdividing the pendulum weight to get rid of the coarse facets
- properly identifying all the Groups and Materials and renaming them
- Merging the different Pendulum elements, then slightly rotating and
translating the merged object.
- exporting as OBJ to keep a work-copy of the clock
- exporting to POV-Ray
Nothing fancy in terms of scene building here.
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