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Op 17-4-2023 om 08:41 schreef jr:
> hi,
>
> "Mike Miller" <mil### [at] gmailcom> wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> ...
>> I would love to see it. Inverse kinematics would be the way to go. I've used it
>> in Max - it has an 'end effector' that pushes the links, but required rotation
>> restriction on all the joins. Beyond my programming skills. Share if you find.
>
I still have the files. The problem - as far as I can judge at this
stage - is that the mannequin needs Moray for posing and moving the
different parts, after which it is exported to a POV-Ray file to be
included in a scene. That was how it worked at the time. Possibly I
would need now to rework such a POV-Ray include into macros to make it
work from there. Not sure, and unfortunately I have little time to
plunge deeper in the matter at present. On hold for now, but who knows...?
>
<https://news.povray.org/povray.general/thread/%3CXnsA9AB7C841FAFAseed7%40news.povray.org%3E/>
>
> user 'ingo' did nice stuff on IK (FABRIK algo).
>
That is very true.
I got however a warning by Malwarebyte about a trojan at the site Ingo
mentioned in the threat (https://chiselapp.com/....) in 2018. Real or
false positive? I did not dare to go further. (I have not yet checked if
I have a copy on my other laptop though).
--
Thomas
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