POV-Ray : Newsgroups : povray.binaries.images : Journey to an Unknown Region - revisited : Re: Journey to an Unknown Region - revisited Server Time
25 Feb 2024 06:33:24 EST (-0500)
  Re: Journey to an Unknown Region - revisited  
From: Thomas de Groot
Date: 8 Feb 2023 02:33:01
Message: <63e3502d$1@news.povray.org>
Op 07/02/2023 om 19:35 schreef Bald Eagle:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> 
>> OMG ! you did it again, that's some terrific improvement, of course I for one
>> would love the code, but this would also be such a great addition to have an
>> "official" tutorial on that "sub-heightfield" technique on the wiki !
>> Thanks for not giving up on that inspiring old paused work !
> 
> I would agree on all points, as I have a somewhat related project that uses
> bezier surfaces and the more I understand about this, the further along the
> learning curve I'll be for puzzling out possible analogous solutions.
> 
> That's such a nice, simple scene that's come together _really_ well.
> 
> And, I would say, that given the amount of effort that you've put into creating
> landscapes and the people and objects to give them scale and context - even a
> Bill Pokorny - style "thinking out loud" guide about how you start and work
> things out to the end would be of great value to a lot of people, and who knows
> what else you might come up with while describing your usual workflow.
> 

Thank you indeed sir.

I have the intention to write a HowTo about this scene, especially as - 
since 2009 - I have learned quite a lot of new tricks which I then 
applied here. I am really thinking about a "Robert McGregor" kind of 
explanation. I am sure it can indeed be of benefit to others, if not for 
remembering myself on how to do certain things! I often have to reinvent 
my own wheels... ;-/

Otherwise, I do much if not most by intuition and trial-and-error. 
Especially the second half of the scene building process when the 
essential elements are in place one way or another, are time-consuming. 
It is this fine-tuning which consumes most of the time nowadays (in the 
past I felt a kind of "urgency" which drove me on towards the end; not 
always with best results I am afraid).

-- 
Thomas


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