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This helped, the blotchiness is acceptable for a still image but still
jumpy in animation.
Raising the 'scope - yes, good point.
On 06/02/2023 2:14 AM, Alain Martel wrote:
> Le 2023-02-05 à 05:42, m@b a écrit :
>
>
> You need to increase the sample value.
> Using the two values version may help.
> Have the pretrace go deeper.
> As for the count, use the two values version for nearest_count.
>
> Try this version :
>
> global_settings {
> assumed_gamma 1
> #if (Radiosity)
> radiosity {
> pretrace_start 0.04
> pretrace_end 0.0025 // or even 0.00125
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> Subject: Re: Oscilloscope
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> On 04/02/2023 11:09 PM, Bald Eagle wrote:
>>
>> Nice!
>>
>> Try it with radiosity and using the background image as an hdr light
>> source:
>>
>> global_settings {
>> assumed_gamma 1
>> #if (Radiosity)
>> radiosity {
>> pretrace_start 0.04
>> pretrace_end 0.01
>> count 200
>> recursion_limit 3
>> nearest_count 10
>> error_bound 0.5
>> }
>> #end
>> }
>>
>>
>>
>> #declare Environment =
>> sphere {
>> 0, 1
>> hollow on
>> material {
>> texture { uv_mapping
>> pigment {
>> image_map {
>> hdr "FILENAME.hdr"
>> gamma 1.5
>> map_type 0
>> interpolate 2
>> once
>> }
>> }
>> finish {emission 1}
>> }
>> interior { ior 1.0 }
>> }
>> no_shadow
>> }
>>
>> object { Environment scale 1000} // might have to adjust ;)
>>
>
>
>
> Thanks for that. I am getting a patchy illumination, when I animate it
> there is inconsistency between frames. Any thoughts?
>
> The only change I made was to reduce the Environment gamma to 1, the
> scene was over-illuminated at 1.5.
>
> m@
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> // more pretrace sampling almost always reduce noise and artefacts.
> count 350 999 // Should reduce those dark splotches.
> // Second value set a sampling direction pool.
> // Second value MUST be greater than the first
> recursion_limit 2 // 1 may even be enough.
> nearest_count 20 5 // enable adaptive sampling and pretrace
> // second value must be the smaller one.
> // Larger first value often help to reduce the dark splotches,
> // and also make then less sharp.
> error_bound 0.35
> }
> #end
> }
>
> Try raising the oscilloscope a little bit above the table. After all,
> most have rubber pads under them acting as short legs.
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