On 04/02/2023 11:09 PM, Bald Eagle wrote:
>
> Nice!
>
> Try it with radiosity and using the background image as an hdr light source:
>
> global_settings {
> assumed_gamma 1
> #if (Radiosity)
> radiosity {
> pretrace_start 0.04
> pretrace_end 0.01
> count 200
> recursion_limit 3
> nearest_count 10
> error_bound 0.5
> }
> #end
> }
>
>
>
> #declare Environment =
> sphere {
> 0, 1
> hollow on
> material {
> texture { uv_mapping
> pigment {
> image_map {
> hdr "FILENAME.hdr"
> gamma 1.5
> map_type 0
> interpolate 2
> once
> }
> }
> finish {emission 1}
> }
> interior { ior 1.0 }
> }
> no_shadow
> }
>
> object { Environment scale 1000} // might have to adjust ;)
>
Thanks for that. I am getting a patchy illumination, when I animate it
there is inconsistency between frames. Any thoughts?
The only change I made was to reduce the Environment gamma to 1, the
scene was over-illuminated at 1.5.
m@
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Download 'cro 01.png' (492 KB)
Download 'povout.mp4.dat' (329 KB)
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