POV-Ray : Newsgroups : povray.binaries.images : Denoising POV-Ray images in Blender : Re: Denoising POV-Ray images in Blender Server Time
4 Feb 2023 23:43:49 EST (-0500)
  Re: Denoising POV-Ray images in Blender  
From: Thomas de Groot
Date: 16 Jan 2023 10:34:56
Message: <63c56ea0$1@news.povray.org>
Op 16-1-2023 om 16:22 schreef Samuel B.:
> Here's a striking example of how well Intel's denoiser works. The plastic
> material uses backside illumination, reflection, refraction, and a tiny granite
> normal for roughness. This kind of material needs at least two radiosity bounces
> to look decent, so render times can really go through the roof under normal
> circumstances. Observe the reflection highlights. The denoiser was able to make
> sense of the clusters of white pixels.

This one is particularly impressive, Sam.
-- 
Thomas


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.