Op 16-1-2023 om 16:22 schreef Samuel B.:
> Here's a striking example of how well Intel's denoiser works. The plastic
> material uses backside illumination, reflection, refraction, and a tiny granite
> normal for roughness. This kind of material needs at least two radiosity bounces
> to look decent, so render times can really go through the roof under normal
> circumstances. Observe the reflection highlights. The denoiser was able to make
> sense of the clusters of white pixels.
This one is particularly impressive, Sam.
Post a reply to this message