|
 |
On 2022-12-18 10:52 (-4), Bill Pragnell wrote:
>
> If I had one criticism, it would be that that rust 'swirls' follow the shape of
> the patches, which I'm not sure is realistic. I might have tried to make the
> rust texture more finely grained, and disconnected from the patch shapes.
I'd love to do that, but I haven't yet worked out how to warp a texture
map without having the constituent textures warped as well.
Post a reply to this message
|
 |