POV-Ray : Newsgroups : povray.binaries.images : Less Crackle, more Voronoi (now in 3D!) : Re: Less Crackle, more Voronoi (now in 3D!) Server Time
18 May 2024 06:53:41 EDT (-0400)
  Re: Less Crackle, more Voronoi (now in 3D!)  
From: Alain Martel
Date: 4 Dec 2022 09:29:08
Message: <638caeb4$1@news.povray.org>
Le 2022-12-03 à 16:46, s.day a écrit :
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
>> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
>>> The method is probably painfully naive and could benefit from all sorts of
>>> optimization
>> Found an easy way to cut out most of the edge trimming loop. This image is 200
>> seeds, parsed in 4m30s, rendered in 90s.
>> I reckon there's more gainz to be had, onwards I go
>> Bill
> Hi Bill,
> These are great and very interesting images, reminds me of the method I used for
> my giants causeway image which I only managed with some good advice from these
> forums. I think if I tried to create your fully 3D example my brain would break
> ;-)
> Sean
Personally, I'd rather use an isosurface for that task...

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