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Le 2022-12-03 à 16:46, s.day a écrit :
> "Bill Pragnell" <bil### [at] hotmail com> wrote:
>> "Bill Pragnell" <bil### [at] hotmail com> wrote:
>>> The method is probably painfully naive and could benefit from all sorts of
>>> optimization
>>
>> Found an easy way to cut out most of the edge trimming loop. This image is 200
>> seeds, parsed in 4m30s, rendered in 90s.
>>
>> I reckon there's more gainz to be had, onwards I go
>>
>> Bill
>
> Hi Bill,
>
> These are great and very interesting images, reminds me of the method I used for
> my giants causeway image which I only managed with some good advice from these
> forums. I think if I tried to create your fully 3D example my brain would break
> ;-)
>
> Sean
>
>
Personally, I'd rather use an isosurface for that task...
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