POV-Ray : Newsgroups : povray.binaries.images : Sea water : Re: Sea water Server Time
8 Feb 2023 08:45:14 EST (-0500)
  Re: Sea water  
From: Alain Martel
Date: 27 Sep 2022 10:11:13
Message: <63330481$1@news.povray.org>
Le 2022-09-26 à 15:54, Chris R a écrit :
> I started playing around with making realistic looking sea water and went down a
> number of rabbit holes creating the island, dock, boat, curtain wall, etc... :-)
> 
> This isn't a terribly high-quality rendering.  I have run it at very high levels
> of anti-aliasing quality and radiosity quality where it takes about 4 days to
> render, but the water is starting to look pretty good, so I thought I'd share
> it.
> 
> At some point I'll expand the scene so there's a reason the ship is there, and
> there's a reason the walled fortress is there, but I am inviting comments on the
> water rendering mostly.
> 
> This is a combination of ideas and code borrowed from Christopher Hormann's
> realistic water tutorial, and a number of newsgroup discussions about using
> media to color the water.
> 
> It's exciting that other people are posting their work here more frequently.
> I'm happy the community is alive and well and still coming up with interesting
> ideas.
> 
> -- Chris R.
> 

That's relatively calm water in a protected bay, explaining the absence 
of foam and the limpidity.
The white ground covering looks like it's snow, so, Winter time. Why is 
the snow continuing under the water ? It should float as it quickly melt.


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