Op 20/08/2022 om 18:14 schreef MichaelJF:
> Am 20.08.2022 um 09:35 schrieb Thomas de Groot:
>> Op 19-8-2022 om 21:56 schreef MichaelJF:
>>> Am 18.08.2022 um 08:33 schrieb Thomas de Groot:
>>>> Op 13/08/2022 om 16:41 schreef Thomas de Groot:
>>>>> Op 12-8-2022 om 19:16 schreef MichaelJF:
>>>>> Agreed. The fountain water looks good but not entirely
>>>>> satisfactory. Still, well done indeed.
>>>> As I was just checking Rune Johansen's Inverse Kinematics macro for
>>>> another topic, I remembered his Particle System:
>>>> I am sure you know that one too... ;-)
>>> Thanks for the hint, but yes, I noticed Rune's work some years ago.
>>> There are more "particle systems" proposed within the pov community
>>> but most of them have the particles interacting with the environment
>>> only and not with each other, too. IIRC Rune's work is one of those.
>>> As a part of my diploma some more years ago I wrote a particle system
>>> with interacting particles (in two dimensions only) but I failed to
>>> convert it to pov since the numerical precision of the SDL is very
>>> poor. That was an intended decision by the pov team to solve a
>>> trade-off between parsing/rendering time and scene precision.
>> I am getting curious now about that other particle system in Blender
>> that you mentioned earlier... ;-)
> They call the other system in Blender "particle system". I used their
> "fluid simulation", what is in fact a particle system too. Sooner or
> later I will give the other approach a try. At the moment I have another
> project running within my precious spare time. Here is a first glimpse
> of my actual WIP.
Aaah! Very to the point at the moment indeed. Good start!
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