POV-Ray : Newsgroups : povray.binaries.images : First play with Blender physics : Re: First play with Blender physics Server Time
22 Jul 2024 10:16:51 EDT (-0400)
  Re: First play with Blender physics  
From: MichaelJF
Date: 20 Aug 2022 12:14:16
Message: <63010858@news.povray.org>
Am 20.08.2022 um 09:35 schrieb Thomas de Groot:
> Op 19-8-2022 om 21:56 schreef MichaelJF:
>> Am 18.08.2022 um 08:33 schrieb Thomas de Groot:
>>> Op 13/08/2022 om 16:41 schreef Thomas de Groot:
>>>> Op 12-8-2022 om 19:16 schreef MichaelJF:
>>>> Agreed. The fountain water looks good but not entirely satisfactory. 
>>>> Still, well done indeed.
>>> As I was just checking Rune Johansen's Inverse Kinematics macro for 
>>> another topic, I remembered his Particle System:
>>>   https://runevision.com/3d/include/particles/
>>> I am sure you know that one too... ;-)
>> Thanks for the hint, but yes, I noticed Rune's work some years ago. 
>> There are more "particle systems" proposed within the pov community 
>> but most of them have the particles interacting with the environment 
>> only and not with each other, too. IIRC Rune's work is one of those. 
>> As a part of my diploma some more years ago I wrote a particle system 
>> with interacting particles (in two dimensions only) but I failed to 
>> convert it to pov since the numerical precision of the SDL is very 
>> poor. That was an intended decision by the pov team to solve a 
>> trade-off between parsing/rendering time and scene precision.
> I am getting curious now about that other particle system in Blender 
> that you mentioned earlier... ;-)
They call the other system in Blender "particle system". I used their 
"fluid simulation", what is in fact a particle system too. Sooner or 
later I will give the other approach a try. At the moment I have another 
project running within my precious spare time. Here is a first glimpse 
of my actual WIP.

Best regards

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