POV-Ray : Newsgroups : povray.binaries.images : First play with Blender physics : Re: First play with Blender physics Server Time
15 Apr 2024 14:55:57 EDT (-0400)
  Re: First play with Blender physics  
From: Thomas de Groot
Date: 20 Aug 2022 03:35:04
Message: <63008ea8$1@news.povray.org>
Op 19-8-2022 om 21:56 schreef MichaelJF:
> Am 18.08.2022 um 08:33 schrieb Thomas de Groot:
>> Op 13/08/2022 om 16:41 schreef Thomas de Groot:
>>> Op 12-8-2022 om 19:16 schreef MichaelJF:
>>> Agreed. The fountain water looks good but not entirely satisfactory. 
>>> Still, well done indeed.
>> As I was just checking Rune Johansen's Inverse Kinematics macro for 
>> another topic, I remembered his Particle System:
>>   https://runevision.com/3d/include/particles/
>> I am sure you know that one too... ;-)
> Thanks for the hint, but yes, I noticed Rune's work some years ago. 
> There are more "particle systems" proposed within the pov community but 
> most of them have the particles interacting with the environment only 
> and not with each other, too. IIRC Rune's work is one of those. As a 
> part of my diploma some more years ago I wrote a particle system with 
> interacting particles (in two dimensions only) but I failed to convert 
> it to pov since the numerical precision of the SDL is very poor. That 
> was an intended decision by the pov team to solve a trade-off between 
> parsing/rendering time and scene precision.
I am getting curious now about that other particle system in Blender 
that you mentioned earlier... ;-)


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