|
 |
Op 19-8-2022 om 21:56 schreef MichaelJF:
> Am 18.08.2022 um 08:33 schrieb Thomas de Groot:
>> Op 13/08/2022 om 16:41 schreef Thomas de Groot:
>>> Op 12-8-2022 om 19:16 schreef MichaelJF:
>>> Agreed. The fountain water looks good but not entirely satisfactory.
>>> Still, well done indeed.
>>>
>>
>> As I was just checking Rune Johansen's Inverse Kinematics macro for
>> another topic, I remembered his Particle System:
>>
>> https://runevision.com/3d/include/particles/
>>
>> I am sure you know that one too... ;-)
>>
> Thanks for the hint, but yes, I noticed Rune's work some years ago.
> There are more "particle systems" proposed within the pov community but
> most of them have the particles interacting with the environment only
> and not with each other, too. IIRC Rune's work is one of those. As a
> part of my diploma some more years ago I wrote a particle system with
> interacting particles (in two dimensions only) but I failed to convert
> it to pov since the numerical precision of the SDL is very poor. That
> was an intended decision by the pov team to solve a trade-off between
> parsing/rendering time and scene precision.
>
I am getting curious now about that other particle system in Blender
that you mentioned earlier... ;-)
--
Thomas
Post a reply to this message
|
 |