I was happy to read the instructions for a version 3.8 glass material,
provided by Alain Martel
and wanted to try them out myself. This is the result. The different
variations include air bubbles and the albedo keyword in the cylinder, a
scattering media inside the ovus, and appropriate fade_color and
fade_distance for the different objects. The background is a hdr map,
and a single additional point light are completing the setup.
A big thanks to Alain! This is an excellent starting ground for quality
glass material indeed.
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