On 2022-06-12 12:17 (-4), Cousin Ricky wrote:
> The one lead that I have comes from a "verbose" feature in which I write
> SDL to the debug stream. When I render the #debug'd code, the shadows
> always appear. The main difference is that in the include file, the
> light_source is transformed along with the lamp hood and main fixture,
> whereas in the #debug'd code, all the parameters are transformed before
> being written into the light_source statement. This suggests a possible
> workaround, but I would still like to know what is going on.
I got the workaround working, but I have still been thoroughly
unsuccessful in figuring out what the problem is or why and when it happens.
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