|
 |
Le 2022-03-27 à 03:04, Thomas de Groot a écrit :
> Op 27/03/2022 om 06:23 schreef Chris R:
>> When I rendered this as 1920x1080, I realized I had the camera in the
>> wrong
>> position, (forgot to account for a "floor thickness"), so the camera
>> was too low
>> below the edge of the table. It showed up much worse in the 16:9
>> aspect ratio.
>>
>> Here is a version that fixes that, and makes it much less dark.
>>
>>
>> -- Chris R.
>
> Indeed.
>
> what are those light points beyond the blinds?
>
My guess : a texture from skys.inc applied to a sky_sphere and no actual
ground outside.
Post a reply to this message
|
 |