On 2022-02-22 11:48 (-4), Thomas de Groot wrote:
> Op 22-2-2022 om 14:36 schreef Cousin Ricky:
>> Of course, any improvements to these files will cause old scenes to look
>> different. Better, but different.
> I truly appreciate your thoughts and efforts. To address your last
> comment: I am increasingly convinced that trying at all costs to find
> solutions, at the same time preserving the aspect of old scenes, is a
> dead end. I would strongly be in favour of making those textures up to
> date, whatever the costs.
Heard, loud and clear. Plus, I went back and rendered the old metal
textures, and I don't think they will be missed. The portfolio scenes
don't give a realistic impression of how hideous they are.
The ambients all default to zero, but for maximum flexibility, the
revised include files retain a provision for a small ambient. I
included this provision due to my experiments last November.
All these images were rendered without radiosity, because with radiosity
in POV-Ray 3.8, the ambient issue becomes moot. But as I wrote in the
OP, the high ambient values are not the only problem with the textures
as they have been.
If you all like these, I will post the revised include files to p.b.s-f
(and also figure out how to do branches and pull requests).
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