Op 07/02/2022 om 00:38 schreef Bill Pragnell:
> Hi all
> No huge changes to the the system since my last post, but I have encased it in a
> macro. Now I can point it at any building/gallery container geometry, and have
> it throw up an appropriately-sized grid and do its stuff. Most of my recent
> efforts have been spent trying to automate nicely complementary building and
> gallery container shapes.
> Here's a recent test. I'm not completely happy with this yet, but I think I can
> improve it by tweaking the various parameters a bit more. I'm at a point now
> where I can try quite a range of possible forms as seed shapes. I even have a
> tentative 'final' scene in mind, but this will require some landscape and cloud
> work, which I just know will end up being a major time sink...!
What crazy stuff! It gets better indeed.
Just wondering suddenly, looking at this: this is not a hollow shell I
believe, how is the internal layout? Could you walk through the building
along crazily twisting corridors and portals?
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