Op 27/12/2021 om 11:48 schreef Dave Blandston:
> "Mr" <nomail@nomail> wrote:
>> both approaches look pretty complementary, and I hope they could somewhat merge?
Indeed. Especially the trick of using colour pairs is a smart one. If
Dave agrees I would like somehow to integrate that in Granite 21, when I
can get to it.
>> I really like the white veins with iridescence. To make it really fully
>> functional, it would be great if it could also add some such quartzy "freckles"
>> smaller and scattered away from the veins(sorry for my unscientific vocabulary)
>> but maybe just some warp / turbulence would end up providing that ?
> Good ideas! Yes, adding flecks is possible. That could be accomplished with a
> texture_map or with CSG objects.
> I've been working on other stuff and haven't experimented further with
> iridescence but I think it might be possible to do much better than the example
Dave, I have started to play with your code. Is there a reason why you
chose to use hex colours? I find them rather counter-intuitive.
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