Op 27/11/2021 om 17:53 schreef Bill Pragnell:
> Here's a few images from within the structure.
> I added a randomized camera to put the viewer on a random floor, and spent some
> time detailing the various components so it stands up to closer scrutiny. This
> also revealed a whole slew of placement bugs that didn't really show up on the
> distant view. The rails, posts and corner posts are now predeclared meshes, so
> parsing time has gone down and the memory footprint should be smaller.
> There's still some things I want to improve - there are some big gaps at the end
> of the railings in some cases, I'd like to add some textures, and possibly a
> couple more objects (e.g. planters). If I can maintain the momentum, I'll also
> play with the environment and placement structure a bit...
Terribly good indeed!
Maybe something to look into: the stair steps. Taking into consideration
the size of the visitors to this structure, either the banisters are too
low, or the steps are to high. I guesstimate by a factor of two maybe a
bit more. This becomes only obvious in the close up views of course.
From a distance, I am afraid the steps structure would become invisible
if reduced in height size.
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