Le 2021-11-25 à 14:00, Cousin Ricky a écrit :
> On 2021-11-25 1:06 PM (-4), Alain Martel wrote:
>> I came to the conclusion that metallic finishes should have zero ambient
>> through my own experimentation. The metallic textures from the various
>> includes looked just wrong to me.
> Yes, they do look horrible! My experiments with better metallic
> textures began very soon after I downloaded POV-Ray.
>> I started by commenting out the
>> ambient. I got a massive improvement. Then, I tested with an explicit
>> zero ambient and got the best, most realistic, result.
> As I implied in the OP, I adopted the policy of reducing the ambient in
> proportion to the diffuse, and wrote a macro to do this automatically.
> Since a highly specular surface would have a low diffuse component, this
> naturally leads to very low ambients. But the ambients in metals.inc
> are *way* out of proportion to the diffuse components!
>> When I first posted about it, I was unaware of Clipka's position on that
>> The metallic finishes from metals.inc have been made to look acceptable
>> in an empty scene against a black background, and that's the only
>> situation where they look somewhat correct.
> Or, how about using a bright sky_sphere along with a large hollow black
> sphere with no_reflection. Our realistic low-ambient and no-ambient
> metals will show up fine, no need for metals.inc's insane ambients.
Here is my edited versions of metals.inc and golds.inc.
I explicitly set all ambient to zero.
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Download 'golds.inc.txt' (10 KB)
Download 'metals.inc.txt' (14 KB)