|
 |
Le 2021-11-25 à 14:00, Cousin Ricky a écrit :
> On 2021-11-25 1:06 PM (-4), Alain Martel wrote:
>>
>> I came to the conclusion that metallic finishes should have zero ambient
>> through my own experimentation. The metallic textures from the various
>> includes looked just wrong to me.
>
> Yes, they do look horrible! My experiments with better metallic
> textures began very soon after I downloaded POV-Ray.
>
>> I started by commenting out the
>> ambient. I got a massive improvement. Then, I tested with an explicit
>> zero ambient and got the best, most realistic, result.
>
> As I implied in the OP, I adopted the policy of reducing the ambient in
> proportion to the diffuse, and wrote a macro to do this automatically.
> Since a highly specular surface would have a low diffuse component, this
> naturally leads to very low ambients. But the ambients in metals.inc
> are *way* out of proportion to the diffuse components!
>
>> When I first posted about it, I was unaware of Clipka's position on that
>> subject.
>>
>> The metallic finishes from metals.inc have been made to look acceptable
>> in an empty scene against a black background, and that's the only
>> situation where they look somewhat correct.
>
> Or, how about using a bright sky_sphere along with a large hollow black
> sphere with no_reflection. Our realistic low-ambient and no-ambient
> metals will show up fine, no need for metals.inc's insane ambients.
>
Here is my edited versions of metals.inc and golds.inc.
I explicitly set all ambient to zero.
Post a reply to this message
Attachments:
Download 'golds.inc.txt' (10 KB)
Download 'metals.inc.txt' (14 KB)
|
 |