Op 25/09/2021 om 02:07 schreef Kenneth:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Following an old discussion in 2014:
>> I took up Robert McGregor's code to see how it could be tweaked to
>> obtain a nice haircut.
> I love this-- especially with all the hair shadows falling over the face. No
> fakery there!
> I'm curious: In the news thread you mentioned (or maybe an offshoot of it), one
> of the ideas was to color each hair along its individual curl, like uv-mapping,
> using some clever code. I can't really discern that effect from your posted
> render, but did you do that as well?
Hmm, good question. Each mesh2 hair is uv-mapped by meshmaker when
created, and the pigment is uv-mapped on the mesh2... so, that seems to
be happening indeed. I shall come back about this later as I do not have
the code at hand at the moment. What I can say though: meshmaker is your
friend! Last year, I used it for converting parametric grass blades (Uwe
Gleiss: Lawnmaker) to mesh2 blades.
>> Based on user benchmarks, the i5-6500 seems to perform a bit better than the
>> i5-8250(U), but the i7-8750(H) outperforms both. (The number of cores, however,
>> do factor into all this.)
> Indeed. the i5 has 4 cores / 8 logical processors (hence my +wt7) and
> the i7 has 6 cores / 12 logical processors, where I generally use +wt10
> or +wt11.
> Naw-- an i7 with 8 cores/16 threads is the way to go :-P (My previous machine
> was a Win7 box with 'only' 2 cores! How did I ever manage with that?!)
Waaah! [throws machine in the dustbin]
I know. Not so long ago, I also had to manage with two cores, and there
was a time with only one... We are spoiled. ;-)
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