> Thanks, Alain. I originally used fade_color and supporting statements, but the
> color was becoming too saturated. So I cheaped out instead, which is
> regrettable. Because by doing so, I only managed to simulate surface dyes, which
> are highly frowned upon in the mineral community ;)
If your colour get to saturated, that mean that your fade_distance is to
short, so, just increase fade_distance as needed.
Also, to get realistic results, fade_power need to be 1001 or 1, not 2.
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