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> Thomas de Groot <tho### [at] degroot org> wrote:
>> What is missing is the internal structure of minerals,
>> especially in the ears. I am pondering the problem
>
> Yeah - it's the old "POV-Ray renders _surfaces_ not volumes" problem/trap that i
> fall into from time to time.
>
>> and think into the direction of a media,
>
> I think that might lead to an unintentional detour: the pursuit of a PhD in
> media
>
Using SSLT and a scattering/absorbing media that match the texture could
help, but probably not in all cases. That would be the quicker to parse,
and probably also the faster to render.
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